Progressing into the late game portion of Persona 3 Portable, which for reference we consider to be from approximately level 50 to 65, can be a difficult proposition. At this level you’ll be taking on the remaining section of the standard Tartarus, and essentially be making the choice to either complete the game, or grind for the pure end game via defeating the Reaper. Assuming you’re simply looking for some good late game choices to take towards the final boss, then look no further than the following four to help you on your way.
Credit to Cyrus917 on GameFAQs for the save file that allowed screenshots to be taken. Negative credit to developers that refuse to let screenshots be taken on Vita ports of PSP games.
Titania

Perennial favourite of the SMT series, Titania tends to be powerful no matter which game she makes an appearance in, and Persona 3 Portable is no different. Here she takes the form of a fantastic supporting persona, thanks to her access to a couple of elements and, on balance, probably the best combination of healing skills available at this point.
The healing that we’re mentioning here is Mediarama, which initially doesn’t sound like much, especially for a team that’s likely to have a great deal more than just the 160 HP that it heals. Get her to level 52 however, and she’ll learn the Divine Grace passive, which quite literally doubles the healing done by any restorative spell. This essentially means that you have a full HP heal for half the cost, and it’s available before any possible incarnation of a full heal exists! Add to this access to the medium group versions of Wind and Ice spells – Magarula and Mabufula – the latter of which is buffed by a whopping 50% by the Ice Amp passive, and you have a fantastic all round persona to take into the late game!
Persona Benefits
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- Innately knows Mediarama, the medium group healing spell.
- Learns Divine Grace at level 52, which doubles healing done. One of only two persona to naturally learn this.
- Learns Magarula at level 49, the group medium Wind spell.
- Learns Mabufula at level 51, the group medium Ice spell.
- Learns Ice Amp at level 54, increasing Ice damage by 50%.
- Practically a full HP group heal for 16 SP is incredible at this point in time.
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Surt

As you might imagine, at this portion of the game you are expected to begin to max out your social links, which will then allow you to fuse some very powerful persona, with which you’re supposed to take on the late game. In this regard, despite what you might feel about the antics of the Magician Arcana, it’s very much worth maxing it to gain access to Surt, likely the best fire based persona in the entire game.
Rather obviously at this point, all of Surts power comes from fire spells, however alongside the usual heavy versions of single and group target spells, being Agidyne and Maragidyne, Surt also knows the most powerful fire spell in P3P: Ragnarok. This deals a massive amount of fire damage to a single target, and this will be amplified further by both the Fire Boost and Fire Amp passives, which result in absolutely ridiculous damage. You do also get access to a reasonably powerful group physical skill in Deathbound, but other than this it’s fire all the way down, and we’re perfectly fine with that, especially when it’s this powerful.
Persona Benefits
- Innately knows Agidyne, the heavy single target fire spell.
- Innately knows Fire Boost, increasing fire damage by 25%.
- Learns Maragidyne, the heavy group fire spell, at level 54.
- Learns Ragnarok, the severe single target fire spell, at level 58.
- Learns Fire Amp at level 59, increasing fire damage by 50%.
- Yes the passives stack and yes, it makes for incredible damage.
Odin

If our prior choice of Surt is the ultimate in fire damage, then Odin is effectively exactly the same thing but for Elec. This one requires the Emperor Arcana be levelled to maximum, which we grant is probably one of the least interesting social links, but it’s very much worth it to get access to this persona. Not only is this one of the best Elec persona that you can get your hands on, but it’s also a sure fire way to take down some of the tougher bosses in Tartarus.
All of this is thanks to Odin learning the Thunder Reign skill at level 63. This is the severe single target Elec skill, which in itself is a great addition to your arsenal, but it improves further by featuring 100% chance to apply Shock to the opponent. Should you be unaware, hitting a shocked opponent with a physical attack will automatically knock them down, allowing you to take advantage with an All Out Attack, or simply get extra turns, and you’d be surprised how many targets this works on, including optional bosses. Add to this some heavy Elec skills and the powerful Elec Amp passive for 50% extra damage, and you have a very, very powerful persona for the late game and beyond.
It’s worth noting that GameFAQs user GROMABgladius explains how this persona can be used to defeat the Reaper HERE.
Persona Benefits
- Innately knows Vile Assault, a powerful pierce skill.
- Innately knows Ziodyne and Maziodyne, the single and group target heavy Elec skills respectively.
- Learns Elec Amp at level 60, boosting Elec damage by 50%.
- Learns Thunder Reign at level 63, which deals severe Elec damage and will 100% apply Shock to the opponent.
- Learns Spell Master at level 65, which halves all SP costs!
Siegfried

Of all the persona talked about in the community, Siegfried has to take the cake. This is another that requires the maxing of an Arcana, which is the Strength Arcana in this case, but again it’s very much worth doing so. We do suspect that the likelihood is reduced, because most will prioritise romance options within the SEES team than outside, but if you’ve gone for this option in particular, get ready to possess a fantastic physical damage focused persona for the late game. It is a bit of a toss up between this and Mechezidek for a physical persona in the late game to be honest, but we’ll save writing about that until the physical article itself.
Most of the builds focus around using Siegfrieds huge Strength and access to Arms Master, which halves the HP cost of skills. Vorpal Blade is also a massive group damage skill that deals double when the user is feeling ‘Great’, which is easy to force by using the toilets in your dorms, or by sleeping through lessons in class. Essentially you want to load this persona up with your favourite physical attacks, preferably replacing the skills you don’t need with things like Auto-Matarukaja, to automatically buff its attack at the start of battle. This turns Siegfried into a random battle eater, and if you can get some form of HP regeneration in there, like Cool Breeze or Victory Cry, then you’ll be set to demolish pretty much every random battle in the entirety of Tartarus.
Persona Benefits
- Innately knows Tempest Slash, a high damage single target physical skill.
- Innately knows Power Charge, which doubles the damage of your next physical skill.
- Learns Vorpal Blade at level 63, which deals huge damage to all enemies, which doubles when you’re feeling ‘Great’.
- Learns Arms Master at level 65, which halves HP costs of skills.
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Raphael

By the time the real late game rolls around, you’ll find that the need for a truly dedicated healer is no longer required, mainly due to the existence of Mediarahan. This is a spell that fully heals the entire party, so using passives or such really isn’t required any longer. Rather, you’ll simply be looking for a powerful persona that has great attacking skills, but access to this one heal, and for that we turn to Raphael, by far our favourite of the Archangels available here. It’s also worth noting that Raphael doesn’t require the maxing of any Arcana to access, so you’re not locked out of fusing him regardless of your social link situation.
That said, being that you do not need to max an Arcana, you’re not going to get a ‘special’ skill like Ragnarok or Thunder Reign. What you do get however, is a fantastic selection of skills to push you through to the end game. Deathbound and Tempest Slash will let you deal big physical damage, Mediarahan will fully heal your team and Matarukaja will buff the attack of your entire team. Add a few other skills of your choice, like a few elemental spells or the two other group buffs, and you have a great all round persona for the late game.
Persona Benefits
- Innately knows Deathbound, a strong group physical skill.
- Innately knows Auto-Marakukaja, which automatically buffs defence.
- Learns Mediarahan at level 63, which fully heals the entire party.
- Learns Matarukaja at level 64, which buffs the attack of the party.
- Learns Tempest Slash at level 67, which deals heavy damage to a single target.
