
Sub Weapons Ranked By Usefulness | Castlevania – Symphony of the Night
Determining and indeed ranking the sub weapons in Symphony of the Night is a strange proposition. Aside from the Cross, all of these can be found dotted around the both castles, and they’re often positioned well enough to assist in upcoming encounters, like the Axe prior to the first main boss duo. If you’re anything…
The 8 Best Weapons Overall | Castlevania – Symphony of the Night
Determining the very best weapon in a Castlevania game is a bit of a lottery to be honest. Model changes, like between a 1H Sword and a Fist for example, will make the game feel significantly different, and the combination of this and player preference essentially makes it boil down to trial and error. That…
Three Alternative Alucard Builds | Castlevania – Symphony of the Night
It’s a testament to the creativity available in Symphony of the Night, that we can actually describe more than one powerful build for Alucard, the protagonist. In regular Castlevania games, hell in regular RPG games period, there’s often a single route towards power, like stacking attack power or strength. Here however, the breadth of equipment,…
Magic Spells Ranked By Usefulness | Castlevania – Symphony of the Night
As befits one of the very best games ever made, Castlevania – Symphony of the Night features numerous methods for doing away with your opponents. Should you find that your equipment isn’t doing its job, and indeed your current selection of Sub Weapon isn’t exactly the most useful, then you can turn your gaze towards…
Four Effective Levelling Locations | Castlevania – Symphony of the Night
As per usual with a Castlevania title, gaining levels isn’t exactly essential. There’s enough equipment, skills and relics to keep you powered up, and none of these have a level requirement at all. In fact, it’s entirely possible to complete Symphony of the Night at a very low level, as any speedrunner would attest to.…
The 4 Most Powerful Body Armours | Castlevania – Symphony of the Night
Often ignored in favour of offensive choices, armour can make all the difference in Symphony of the Night. Taking on some late game enemies and bosses will soon highlight the difference that good equipment can make, and happily the game is more than willing to provide you with options, especially for those willing to dig…
4 Great Loot Farming Locations | Castlevania – Symphony of the Night
The act of farming for late game loot isn’t exactly something synonymous with the Castlevania series, at least it wasn’t prior to Symphony of the Night that is. Bucking the trend of prior titles in the series, Konami borrowed the gated exploration of a Metroid title, made the movement smooth as silk, then sellotaped a…
Fist Weapons – Are They Worth It? | Castlevania – Symphony of the Night
By their very nature, fist weapons are an unusual addition to the Castlevania arsenal in Symphony of the Night. These games are built around the player’s ability to move and react to their sphere of influence, which itself is typified by the weapon currently being used. Whips and Swords, themselves the typical fare of these…
3 Two-Handed Swords Worth Using | Castlevania – Symphony of the Night
Often considered too slow for extended usage, the Two-Handed sword feels like the forgotten stepchild of the Symphony of the Night weaponry. Generic models like the Zweihander don’t help this opinion, because despite having the dashing special attack, they’re perilously slow and don’t really offer enough additional power to justify their continual use. Pair this…
How To Take Down Guardians | Castlevania – Symphony of the Night
In true Castlevania tradition, powerful enemies guard the final area of the game in Symphony of the Night. This is not immediately apparent, because you’ll likely encounter them before completing the secondary castle, but you’ll certainly know when you find them. These guys are walking walls of defence, seemingly immune to almost anything you throw…
4 Recommended Early Weapons | Castlevania – Symphony of the Night
In many ways, your experience with the early game of Symphony of the Night will shape your entire journey with the game. Were you to accept the natural course of progress, you’ll likely find yourself amassing an inventory full of boring, one note weapons that do little to endear you to this fantastic title, potentially…

Castlevania – Symphony of the Night
- Platform: Playstation
- Release Date: November 1997 (PAL)
- Genre: Metroidvania
- Developer: Konami
- Author’s Experience: Far Too Many Hours