When choosing a weapon in a Monster Hunter title, all kinds of considerations must be made: Monster size and speed, elemental attributes and status vulnerabilities to name but a few, never mind the myriad style and art options. Eventually, when all is said and done and many a monster has been slain, you’ll settle on a good selection of weapons that become your favourites. These will stick with you throughout your journey and you’ll spend countless hours learning their ins and outs. Well today we’re going to write about our feelings on every type that MHGU has to offer!
As ever these Tier Lists are a personal opinion. As such yours is likely to differ to ours, but that’s kind of the whole point really isn’t it? We can already see some people being surprised by one particular entry into the A Tier section – a popular and incredibly powerful ranged weapon perhaps?
- Great Sword
- Light Bowgun
- Switch Axe
- Long Sword
Our S Tier choices represent our absolute favourite weapons to use in MHGU. These have been the bedrock of our often overestimated skills for many years within the series, and we’re super happy to see them so well represented in Generations Ultimate. To players familiar with the series, they’ll understand when we describe them as ‘comfort’ weapons – we’ll often strike out into relatively unfamiliar territory, a Gunlance or Glaive run here or there, only to return to the cosy embrace of our favourite four.
We love the Great Sword for it’s huge charged hits of course, but this is amplified all the more by the arts and styles available in MHGU. The LBG used to feel like the weak step child of the ranged options, but here its by far our favourite, helped by the massive amount of equipment on offer. We just feel so very comfortable with all four of these options. It’s a good job too, some of the challenges in the MHGU late game need all of our brain power to complete, never mind also struggling to remember the move set of a lesser used weapon.
- Dual Blades
- Sword and Shield
- Heavy Bowgun
Being completely honest here, any of these five weapons could well live in the S Tier, were it not for our relative skill with each of them. In fact, we should have probably renamed the tier ‘Weapons we really enjoy using yet somehow take 10 minutes longer to complete a hunt with’… Tier. Doesn’t read quite as well, plus we’re not sure that would fit in the box there.
Anyway, we really really like using each of these weapons, they just don’t seem to like our hands. The Dual Blades are admittedly fantastic in MHGU, fully capable of shredding monsters to pieces hunt after hunt, yet in our hands our hunter seems to turn into a blind monk doing his best impression of a Beyblade. The same goes for the Sword and Shield, it’s a wonderful weapon with incredible mobility in close quarters, but we’ve lost count of the times we inexplicably end combinations with it facing completely the wrong direction.
Perhaps we’re going about this wrong. A Tier is the tier of weapons we’ve yet to get good enough with to reach S Tier. Yes, that sounds much better… We’ll work on it alright.
- Charge Blade
- Insect Glaive
- Hunting Horn
Where the A Tier of weapons are just in a waiting list for us to get good, the B Tier are genuinely weapons we don’t enjoy, at least in MHGU. We’ll happily admit that in the right hands they’re equally as capable at defeating monsters, but we just don’t derive too much joy in using them.
For starters, we generally play Monster Hunter games solo. We’ll mess around with Multiplayer of course, and we’ll certainly experiment, but when it comes to going one on one we don’t tend to enjoy using these. The Hunting Horn and Hammer have wonderful KO/Exhaust opportunities, we just don’t really tend to find them that much fun. Same goes for the Charge Blade & Insect Glaive, though perhaps this is more down to how much time we spent with them in MH4U – they have been slightly nerfed so perhaps there is some kind of ‘reverse placebo’ thing going on in our mind.
We won’t take the blame for Gunlance though. The whole heat meter thing just doesn’t agree with us at all. Yes of course it’s possible to do well with it, but it seemed like such an unnecessary inclusion, especially on a weapon that already feels more restricted than the Lance. We don’t tend to play our Lance types to look at bars, something we’re not alone in feeling judging by it’s subsequent appearance in Monster Hunter World.
We were never entirely enamoured with the Prowler in Monster Hunter Generations, and this mostly came down to one thing: The damned camera angle has never felt natural to us. We’re so very used to our hunter being just, well, there. There, you know? The change in perspective caught us off balance and we never really recovered.
In MHGU this initial problem is amplified by the way the upgrade was handled. Or rather, it wasn’t. The Prowler mode didn’t receive meaningful enough scaling to ramp up into G Rank here, which is sad. Even if we could get over the camera thing now that it’s on a big screen, we can’t really get over the fact that we’re signing up to use something that’ll end up objectively weaker than a hunter. It’s a nice feature and we’ve been on hunts with some very good Prowler players, but it’s just not for us.
More Monster Hunter Generations Ultimate…
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