The act of farming for late game loot isn’t exactly something synonymous with the Castlevania series, at least it wasn’t prior to Symphony of the Night that is. Bucking the trend of prior titles in the series, Konami borrowed the gated exploration of a Metroid title, made the […]
By their very nature, fist weapons are an unusual addition to the Castlevania arsenal in Symphony of the Night. These games are built around the player’s ability to move and react to their sphere of influence, which itself is typified by the weapon currently being used. Whips and […]
Often considered too slow for extended usage, the Two-Handed sword feels like the forgotten stepchild of the Symphony of the Night weaponry. Generic models like the Zweihander don’t help this opinion, because despite having the dashing special attack, they’re perilously slow and don’t really offer enough additional power […]