By their very nature, fist weapons are an unusual addition to the Castlevania arsenal in Symphony of the Night. These games are built around the player’s ability to move and react to their sphere of influence, which itself is typified by the weapon currently being used. Whips and […]
We’re visiting one of our favourite games next in our completion series, that of Xenoblade Chronicles. We’ve spent altogether far too much time with this game, spanning countless years of our lives. It’s inception on the Nintendo Wii was a revelation to us, opening our eyes to just […]
Creating a fully magic build in a game designed primarily around regular attacks and equipment is quite a challenge. Doing something similar in most Castlevania games would be complete folly, although we could see a SOTN challenge in the same vein being quite fun, but thankfully Aria of […]