Known affectionately as the World of Balance, the first act in Final Fantasy 6 should account for approximately half of the game. Of course, this does depend on your appetite for side content, of which there is a great deal more in the second act’s World of Ruin, […]
The usefulness or otherwise of Light persona tends to go back and forth in Shin Megami Tensei games. Honestly, we tend to prefer those in which Light and Dark spells deal damage along with their instant death chances, but here in P3P it’s restricted to strictly the latter. […]
Quite possibly the most important element in SMT5, Ice skills will form a key part of your repertoire at key points in the game. Sure, you could argue that Dark should be up there for it’s last-boss-killing status, but Ice is the weakness of both the first major […]