The act of farming for late game loot isn’t exactly something synonymous with the Castlevania series, at least it wasn’t prior to Symphony of the Night that is. Bucking the trend of prior titles in the series, Konami borrowed the gated exploration of a Metroid title, made the […]
Just how much time have we given to this series? Seriously, we have a real problem with the Persona games. Well alright, not so much a problem, more of an infatuation. What would you do when faced with a game that squishes the cast of 3 whole Persona […]
Having the ability to to actually create builds is rather unusual in a Castlevania game. Sure, you can focus your attention on certain items, or perhaps deliberately challenge yourself by exclusively using sub weapons or such, however being able to directly influence statistics in Aria of Sorrow does […]